![]() Ray-traced shadows will also be shown in the rest mode to allow previewing of a rendering. The feature is only available when rendering a still image or a panorama. ![]() In a fast-moving scene, users can see enhanced definition in dense leaves in trees, and there is less noise and artifacts, such as ghosting around elements when moving quickly.Įnscape 3.1 also supports the ray tracing of shadows to improve their visual quality and definition. In this blog post Stine explains that there are also visual quality benefits thanks to DLSS hardware-accelerated upscaling and anti-aliasing techniques. With VR head-mounted displays performance can go from 60 Frames Per Second (FPS) without DLSS to 100 FPS with DLSS. Nvidia DLSS works by rendering internally inside Enscape 3.1 at a lower resolution then using deep learning-based upscaling techniques to output ‘a clean and sharp high-resolution image’ for high- quality videos and high-performance virtual reality walkthroughs.Īccording to Dan Stine, director of design technology at Lake | Flato architects in San Antonio, Texas, Enscape 3.1 users with Nvidia RTX graphics cards can experience up to 30% more 3D performance on 1080p displays and up to 9x faster 3D performance on 8k displays. A good CPU can speed up Enscape loading times. According to the company, integrating the AI-based technology into Enscape 3.1 means users can get better quality and performance with lower system requirements to create a more realistic experience during walkthroughs and in VR.Īn Nvidia RTX graphics card, such as the Nvidia RTX A4000 or A5000 ( which we review here) or the Nvidia GeForce RTX 3080, is required. for example, and you have a capable GPU, Enscape should work. Nvidia’s Deep Learning Super Sampling (DLSS) accelerated by Nvidia RTX GPUs enhances quality and frame rates in the popular real-time viz tool – on desktop and in VRĮnscape is adding Nvidia’s Deep Learning Super Sampling (DLSS) technology to the 3.1 release of its real-time rendering and VR software.
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